One sheet of paper, one pencil, and 1d6: that’s everything you need to play Morvanthir.
The entire game fits on one side of an A4 / Letter sheet, with artwork on the back.
After printing, ideally on paper at least 120 gsm, just cut it out and fold it into a tri-fold brochure that can also stand upright like a small GM screen.
Buy Morvanthir on DriveThruRPG at this link
Morvanthir is a game designed to deliver fast, satisfying dungeon-crawl sessions, either solo or with a group of friends.
Thanks to its simple yet well-structured rules, you can also play Morvanthir with a Game Master, improvising dungeon crawls or running more complex adventures.
⛊ The hero assigns three numbers to three attributes, chooses a race that grants a skill, and enters the dungeon.
Inside, each randomly generated room may contain:
A Trap to detect and disarm;
️ Doors to pick or break down (but the noise will attract more creatures);
⚔️ Enemies to defeat and sometimes recruit into the party;
直 An Altar that heals wounds and teaches a skill.
♛ At the end of the dungeon, the hero may increase one attribute, then begin a new run; stronger than before and, if lucky, with new allies in the group.
Combat uses roll-under 1d6 checks, with critical hits, advantage and disadvantage, and various weapon configurations.
Formation: party members can choose to take the vanguard or the rearguard: those in front protect the others, who can attack only with ranged attacks and spells.
The 18 distinct skills are learnable and droppable, up to a maximum of three at a time, and can aid in combat, exploration, and wound recovery. They include combat maneuvers, spells, and utility abilities.

